Release an attraction.
Start earning.

Your earnings
A simulation of the Developer Portal dashboard, with made-up numbers. Real earnings depend on how much your attractions are played.
Live simulation
Park installs
0
operators running your content
Play sessions
0
across your published attractions
Minutes played
0
in your attractions, across every park
Estimated earnings
$0.00
your share of minutes revenue

Build in Unity. Upload is one click.

The SDK is built for Unity 6. Author your attraction in the editor you already know, then push it to DreamPark from the in-editor Content Uploader. No store submission, no waiting room.

1

Create in Unity

Build your attractions with the Unity you already know.

2

Upload to DreamPark

Upload from the editor in one click.

3

Live immediately

Available on headset and mobile instantly.

Devs earn from every minute played.

Operators pay for the minutes played on their headsets, and a share of that revenue goes to developers. The split follows the players: the more of a session they spend in your attraction, the more of the pool you take. If they only play your attraction, the whole developer share is yours. Read the full revenue terms

My Cool ParkSan Francisco, CA
This session's developer split The developer share of minutes revenue, divided by where players spend their time

Upload your existing Unity content.

Have a Unity game, a prefab library, or an old jam project? Drop it into an AttractionTemplate to become a DreamPark-ready attraction.

Future-Circus / dreampark-sdk

The full SDK as a ready-to-open Unity 6 project, with an example attraction, props, Lua samples, and the Content Uploader built in.

$ git clone https://github.com/Future-Circus/dreampark-sdk.git MyGame